Mameinfo.dat v0.263 - Released
- Details
- Category: Windows
What's New:
- New games: Open 5 Cards
- New Working games: Joker's Wild (B52 system, BP55114-V1104, Ver.054NMV), Joker's Wild (B52 system, BP55114-V1104, Ver.054NMV, Harrah's GFX) and Joker's Wild (B52 system, WP02001-054, Ver.031WM)
- New Non-Working games: Bingo Planet (Rev C) (M1 Satellite board), Black jack (Olympic Games, v5.04, upgrade kit for Wild Card), Dream Rail Lovely, Multi-Action 6710-21, Multi-Action 8350-00-R1, Operation Tiger Second Mission (Ver 2.02 J), Packy's Treasure Slot (Japan, main ver. 1.3, video ver. 1.1), Renda Fighter (Japan, main ver. 2.02, video ver. 2.03) and Wild Card (Olympic Games, v2.0)
- New clones: Guardians / Denjin Makai II (bootleg), Hachoo! (Japan), Lord of Gun (World), Magic Train (Ver. 1.4), Martial Beat (G*B47 VER. JAB), Panda Train (Ver. 1.3), Phoenix (bootleg), Scud Race / Sega Super GT - Deluxe (Export), Side by Side (Ver 3.0 OK), Sports Authority Challenge (Rev 3), Sugorotic JAPAN (STJ1 Ver.A), Vuelo Espacial (Spanish bootleg of UniWar S), Wild Fang (year hack?) and Zoku Otenamihaiken (V2.05J 2003/05/12 18:00)
- New PinMAME games: Space Game (Bingo 6+1)
- New devices: es1946_solo1e, h8325_intc, h8325_timer16_channel, jaleco_vj_king_qtaro, jaleco_vj_qtaro, k1801vm1, ns32532, oti64111_pci, p80c552, p80c562, p87c552, pcf8573, promotion_vga, scorpion_ic, vt6306, wd9710_pci and xm3301
- Bob Zed (What's new video): https://youtu.be/oKk_yX25rQ8
MAME for Slackware v0.263 - Released
- Details
- Category: Linux
What's New:
- Updated to latest MAME Source.
MAME v0.263 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 08814: [Sound] (namco/namcos2.cpp) dsaber: Dragon Saber music plays at inconsistent speed. (hap)
- 08818: [Crash/Freeze] (misc/magicard.cpp) magicrde: Watchpoints on PIC16F54 special function registers can cause crashes. (AJR)
- 08822: [Crash/Freeze] (igs/pgm.cpp) drgw3, drgw3100, drgw3105, dwex, dwex101cn: Hangs before games start. (Ivan Vangelista)
- 08824: [Core] (funworld/funworld.cpp) pool10j, pool10k: Placeholder PAL dumps have incorrect sizes. (hap)
- 08825: [DIP/Input] (msx/sfkick.cpp) sfkick, sfkicka, spinkick: Analog and digital paddle controls have opposite directions. (hap)
- 08826: [Crash/Freeze] (taito/rbisland.cpp) jumping and clones: Emulator crashes when starting system. (hap)
New working systems
-------------------
CXG Systems / Newcrest Technology Sphinx Chess Professor [hap, Berger]
Double Dragon II: The Revenge (Tiger) [algestam, Sean Riddle]
Institut Ivo Lola Ribar Lola 8 [Stevan Parojcic]
Iskra HR-84 [Robert Kovač, Andrej Gerbec, Miodrag Milanović]
Mighty Max (Tiger) [hap, Sean Riddle]
Novag Mentor 16 [hap, Berger]
Open 5 Cards [Roberto Fresca, Aussiekanga]
Primo (Novag) [hap, Berger]
Saitek Kasparov GK 2000 [hap, Sean Riddle]
Saitek Kasparov Prisma [hap, Sean Riddle]
SciSys Kasparov Turbo S-24K [hap, Berger]
Yamaha MU10 [Matt, O. Galibert]
TI-99/4A Computer Emulator - Classic99 v399.066 - Released (2)
- Details
- Category: Windows
What's New:
- added RXB2024b
- fixed TIPI mouse capture cursor hide
- added option to bank console GROMs - completely untested
Nintendo Game Boy Emulator - BGB v1.6.2 - Released
- Details
- Category: Windows
What's New:
- emulation of the GameBoy, GameBoy Color, and Super Gameboy
- accurate emulation of the hardware, based on research with lots of test roms, useful for debugging/rom development.
some highlights:
* clock exact timing of LCD behavior/state changes
* realistic initial ram values - random but with specific bit patterns, and simulated values left by bootroms (for example "nibbler (pd)" depends on this)
* accurate emulation of LCD register writes during scanline (prehistorik man, demotronic demo)
* emulation of inaccessible VRAM and OAM as on real hardware
* 10 sprites per line limit
* clock exact emulation of sprites causing mode 3 to take longer
* correct memory access timing (access happening at the last/second to last clock of an opcode)
* accurate emulation of the differences between DMG and GBC, including timing differences, differences in hardware behavior, initial state, etc.
* can run a GBC rom as on a DMG, and a DMG rom as on a GBC
powerful debugger:
* disassembler
* assembler (change code and ability to save modified rom)
* symbols (SYM file) support
* "inline" editing in code, data, and stack viewer
* breakpoints
* watchpoints (break on access)
* conditional breakpoints
* "on jump" watchpoints for breaking before a jump into a range is taken.
* source code breakpoints (ld b,b)
* singlestepping/tracing/animating/step out/step over
* reverse singlestep, stepout, stepover (rewinding back in time)
* vram viewer: BG map, tiles, OAM, palette.
* IO registers viewer
* live display of data during emulation and freezing of ram values
* break on exceptions (accessing inaccessible VRAM, read unitialized RAM, echo ram access, access locked external ram, disable lcd outside vblank)
* ability to modify all registers and state at any time
* joypad window allows simulating button presses at any time while debugging
- SGB multiplayer with up to 4 gamepads
- rewind key
- graphics output: GDI, DirectDraw, Direct3D, OpenGL, null output
- graphics doubler: HQ2X, Scale2x, scanlines filter, blocky, dot matrix, GBC RGB
- sound output: waveout, directsound, Xaudio2, null, and disk writer supported. support for writing the 4 channels to separate wav files
- AVI recording, to installed system codec of choice. No sound included but is in sync and conveniently named with recorded wav file.
- runs almost all roms perfectly, compatibility comparable with the best GB/C emulators
- Accurate/high quality sound emulation, bandlimited synthesis
- accurate video emulation including "high color" graphics, correct sprite/background priorities, 10 sprites/line limit, and mid-scanline register changes.
- This emulator is fast.
- Joystick/Gamepad support, everything mappable to every button
- some user interface keys are configurable and can be mapped to joystick/gamepad buttons
- MBC3 Real Time Clock emulation. RTC is saved/loaded in the .sav file, compatible with VBA
- Auto delay/frameskip, emulation runs at 100% real speed and full 60 fps
- GameGenie and GameShark cheat, load/save cheats (auto and manual), "cheat searcher", easy creation of new cheat codes
- save/load state with quick (zsnes style, and mappable) keys, and preview screenshots for slots in select window.
- Load from ZIP and GZIP files
- good OS/platform compatibility/low requirements (works well on wine, windows 98, and on slow/old PCs)
- support for optional border bitmap or PNG file and pseudo and real fullscreen modes.
- TCP/IP game link support
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