Releases for the Nintendo DS.
- Details
- Category: Nintendo DS
What's New:
Small optimizations and cleanup across the board - utilizing every bit of the NDS instruction cache to squeeze out another frame or two of performance.
- Details
- Category: Nintendo DS
What's New:
- Fixed controls for PCV2.
- Fixed WS sound levels.
- Fixed WS sound icon.
- Fixed save state.
- Added more BnW palettes.
- Details
- Category: Nintendo DS
What's New:
- Fixed noise calculation.
- Fixed BnW palettes.
- Added setting for border.
- Details
- Category: Nintendo DS
What's New:
- Improved ECS keyboard handling so we can handle 'transposed' scanning of columns/rows (allows demos like Adventure to run).
- Improved banking / page-flipping for faster page switches and more robust. There should be no more small audio 'gaps' when page-flipping music.
- For the DSi we now support 1024KB (512K Words) of binary ROM which is almost unfathomably large in the world of Intellivision games (130% larger than anything I'm aware of).
- Details
- Category: Nintendo DS
What's New:
- Fixed TMS9918a driver so we show sprites that cut-off near the edge of the top screen.
- Fixed TMS9918a driver so we refresh the borders on text-based games.
- Details
- Category: Nintendo DS
What's New:
- Polished release - a few more tweaks, a few more optimizations and everything is running as fast science allows on the DS/DSi.
- Removed "ghost read" and "ghost writes" on the 6502 emulation for a bit more speed.
- Use of gcc "likely/unlikely" in a few key spots to help the compiler optimize.
- Details
- Category: Nintendo DS
What's New:
- Reduced stack memory so we don't crash when first creating a Savekey EE file.
- Improved 6502 handling to localize the PC for a bit of a performance boost.
- Added the 3E+ banking scheme.
- New global palette and sound options on the Configuration Menu page 2 (use L/R keys).
- Other small improvements as time permitted.
- Details
- Category: Nintendo DS
What's New:
- Partial MSX SCC added. Music on Gradius 2/3, Parodius, King's Valley 2, F1 Spirit and Salamander!
- Better audio channel combining so that games with multiple channels of sound don't sound 'half as loud'.