What's New:
- Adding ARM64 CHPE builds of the dll's (see the ARM section of the docs)
- These are x86 type modules with native ARM code inside
- This way the dll's do not need to be JIT translated in an emulated x86 process
- Better performance and less code translation cache data
- DDraw fixes
- FlipToGDISurface (Flower Story)
- Handling deleting implicitly created surfaces (NFS Porsche Unleashed/2000 DX7 crash)
- D3D/8/9 fixes
- Validation of some D3D9Ex flags (Castlevania: Lord of Shadow)
- Multidevice setup (Marine Aquarium 3.3, fake fullscreen needed)
- Some minor bugs in the D3D9 software vertex data processor
- Handling texture dirty rect (Silent Hill 4 cutscenes)
- Handling z-bias (Evolva)
- D3D12 fixes
- Unnecessary re-setting of swapchain parameters in certain cases
- A minor state bug
- Optimal reusing of command list allocators
- Adding option General\DisableScreenSaver
- Improving the Debug Layer here and there