Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
-- minor patch adding RUNEC, a file helper that takes a file as a parameter and launches the emulator that can read it, and fixing many warnings caused by questionable programming styles. The SDL2 version fixes double keypresses when redefining the joystick keys while debugging, as well as a crash when compiling the emulators with small window sizes. The common CDT/TZX/PZX player performs sanity checks on blocks $19 and $2B. The Z80 module relies on a new macro, Z80_DUMB to perform dummy reads. CPU clock options are no longer based on 1x, 2x, 3x and 4x, but on 1x, 2x, 4x and 8x. Autorunning a tape disables disc drives only when rebooting the system, instead of disabling the drives until a reset. CSFEC fixes two bugs in the VIC-II (reading register 26 must always set the top four bits: "HVSC 20 Years"; writing register 17 with the same old value must not remove the border: "Paradroid") and another one in the snapshot loader (pending CIA2 events were sent to CIA1) when loading snapshots. MSXEC now reads the file MSXEC.SHA as text instead of binary (reported by CPCbegin). ZXSEC can save Z80 snapshots (version 3), compression is optional. The package includes two new files, CSFEC-3B.VPL for CSFEC and MSXEC-3B.VPL for MSXEC; users can edit them to implement new colour palettes.
- Details
- Category: Windows
What's New:
New features
- the default display driver was changed from DirectDraw to Direct3D 11, where supported
- implemented support for keyboard-initiated reset in Amiga Forever
Bug Fixes
- improved logging in case of failure to initialize Direct3d graphics driver
- fix several issues related to creating, loading, applying and saving configuration files
- fix potential memory leaks
- implement more failure checks for Direct3D initialization
- fix crash to desktop when using an emulated joystick in Amiga Forever
Maintenance updates
- code refactoring
- added sound driver interface and classes
- redesign filesystem wrapper and logging
- upgrade to cpp20
- removed a Windows XP specific workaround from the filesystem module
- reformatted the project using a uniform clang-format configuration
- Details
- Category: Windows
What's New:
Removed a debug function that would sometimes cause a bluescreen
- Details
- Category: Windows
What's New:
- Changed the display method of fake scanlines.
Better with FHD (1920x1080) or higher resolution.
- Details
- Category: Windows
What's New
A newer compiler is used: GCC 11.2 (mamedev version)
Added some previews of improvements that might appear in MAME in the near future
- Sinclair computers: zx80, pc8300, pow3000, lambda: fixed the display, are now playable.
- Added Colecovision SGM (Super Game Module) support (from PR#10816)
- In dkong TKG-02 board, fixed a regression with the background colour (from PR#11170 and MT05052)
- Details
- Category: Windows
What's New:
- Improved the stability of ADB connection.
- Fixed known bugs.