Intellivision Emulator - NINTV-DS v4.6 - Released
- Details
- Category: Nintendo DS
What's New:
- Massive overhaul to the core emulation to reduce memory footprint. The older DS-Lite/Phat (with 4MB of memory) can now load all of the newest homebrew games!
- Optimizations in Video, Audio and CPU cores provides 10% speed up across the board.
- Improved sound quality for the DSi including a new "BEST" option (not enabled by default) that will render the sound as good as I can make it on the handheld.
- A few small fixes for the CPU core to improve the cycle accuracy.
- With the improved speed, the DSi largely disables frameskip for the best visual experience.
Multiple Emulator Frontend - GameEx Arcade Edition v18.56 - Released
- Details
- Category: Windows
What's New:
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Xbox Emulator - Cxbx-Reloaded - Updated
- Details
- Category: Multiple Platform
What's New:
Fix RtlTimeFieldsToTime and RtlTimeToTimeFields implements
Weekly Updates 01-15-24
- Details
- Category: Multiple Platform
These are emulators that are updated several times a day to a couple times a week.
Many of these emulators can be updated to the lastest "nightly builds" from within the emulator itself.
I'm posting the latest versions every Monday or Tuesday for those who may be interested.
Nintendo 3DS Emulator - Citra Nightly-2077
Multiple System Emulator - FinalBurn Neo Nightly 01-14-24
Multiple System Emulator - Mesen Nightly 01-13-24
PlayStation 2 Emulator - PCSX2 Nightly v1.7.5462
PlayStation Emulator - PCSX-Redux Nightly 01-13-24
Sega DreamCast Emulator - Redream v1.5.0-1101
Nintendo Switch Emulator - Ryujinx v1.1.1110
PlayStation Vita Emulator - Vita3K Nightly 01-14-24
Nintendo Switch Emulator - Yuzu v1680
WonderSwan Color Emulator - WonderDroid Ultra v5.5 - Released
- Details
- Category: Android
What's New:
fixes a data loss bug
Nintendo 64 Emulator - simple64 v2024.01.1 - Released
- Details
- Category: Multiple Platform
What's New:
Update mupen64plus-core and parallel-rsp to latest versions
SAM Coupe Emulator - SimCoupe v1.2.13 - Released
- Details
- Category: Multiple Platform
What's New:
- fixed shifted SDL key symbols not working in debugger
- fixed truncated WAV audio recordings due to missing close+flush
- fixed "Pause" not clearing in Win32 caption after CPU reset
- fixed phantom inputs on later SDL joystick axes causing issues
Mupen64plus Frontend - Rosalie's Mupen GUI v0.5.5 - Released
- Details
- Category: Multiple Platform
What's New:
- Add TryExec to desktop file
- Update mupen64plus-core, parallel-rsp, mupen64plus-rsp-hle, GLideN64 and SDL_GameControllerDB
Game Boy / Color Emulator - SameBoy v0.16.2 - Released
- Details
- Category: Multiple Platform
What's New:
Accuracy Improvements/Fixes
- Improvements to the “Accurate” frame blending option; SameBoy now correctly tracks the “parity” of each frame, and uses a more realistic blending ratio
- Support for bootleg ROMs that claim to have no RAM in the MBC field, but also declare a non-zero RAM size
Bug Fixes
- Removed XAudio 2.7 support and replaced it with the redistributable version of XAudio 2.9, fixing various crashes on Windows 7
- Fixed an issue with the menu graphics being glitched in the SDL frontend if SameBoy is set to display a border
- Fixed the update dialog in the Cocoa frontend displaying the changelog in the wrong font on versions of macOS
- Fixed Quick Look support being broken on macOS Sonoma
- Fixed a bug where the Cocoa and iOS frontend would sometimes flicker when using the Metal renderer
Emulator Bundle - WinDS Pro v2024.01.12 - Released
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 01.24.12 with updates toproject64, citra, ares, dolphin, duckstation, pcsx2, yuzu, ppsspp, rpcs3.
Nintendo 64 Emulator - DaedalusX64-vitaGL v20240112.2 - Released
- Details
- Category: PlayStation Vita
What's New:
- Add Portal 64 to romset.
- Updated LiveArea Assets
- Cleanup code from PSP remainings and add back HAVE_CUSTOM_HEAP=1.
- Drop no longer required HAVE_CUSTOM_HEAP.
- Added CRT filter post-processing effect.
- Fix compilation on latest vitaGL and vitasdk builds.
- Fix compilation on GCC11 or later.
- Update SCE_POWER_CB_* to latest names
- Improved Russian translation.
- Minor adjustments.
Atari 8-bit Computer Emulator - A8DS v3.8a - Released
- Details
- Category: Nintendo DS
What's New
- Optimize sound core a bit to improve scratchy sounds.
Amstrad CPC Emulator - ACE-DL v2024 (Windows Fix) - Released
- Details
- Category: Multiple Platform
What's New:
CTM crashes in some cases
Multiple Emulator Frontend - Nostlan v2.4.1 - Released
- Details
- Category: Multiple Platform
What's New:
This update adds some new names to the Patreon supporter credits (thank you!) as well as updated databases and general bug fixes.
Android Emulator - MuMu Player v3.7.7 - Released
- Details
- Category: Windows
What's New:
New functions
- Added the function of Game zone;
- Supported separate volume adjustment for apps, effective when enable the "keep-alive" function
Experience optimization
- Optimized the experience of Gamepad operation, Keyboard and mouse operation, tab split screen, operation recording and other functions
Compatibility and fix
- Optimized the gaming experience of Dynasty Warriors M.
PlayStation Emulator - DuckStation v0.1-6283 - Released
- Details
- Category: Android
What's New:
- Performance improvements
- Disc changing for bin/cue (from scanned games)
- Post-processing shaders (GLSL+Reshade)
- Enhancement compatibility improvements
- New, faster recompiler (NewRec, still experimental)
- Switch to rc_client for RetroAchievements
- Unify hardware renderers
Mednafen Frontend - MedGui Reborn v0.124 - Released
- Details
- Category: Windows
What's New:
- Fixed do not worked rom sorter after launched a game
- Fixed broken boxart and update download on Win XP
- Ignored ssl certificate on webclient
- Set Mute Discord by default on MedClient
- Cosmetic change on Cheat Manager
- Changed qwebirc nick default user
- Added support for ps1 bios extracted from ps3 firmware
- Added Favourites to MedClient comboconsole
- Fixed empy boxart when a download attempt fails (thx Boubikos for bug report)
- Fixed Cheat Manager for pce_fast module
- Fixed netbutton behavior on textual medgui menu when you start a netplay session by medclient
- Organized and grouped in a better way the file extension on file open window
- Added "Clean entries from list" on Advanced menu
- Always enabled "Remove from list" option on Adavnced Menu
- Added text clipboard copy when you perform a left double click mouse button on "Version" info on the right medguir tab
- Added m3u suffix to multi-disc game names to make it easier for the user to recognize them
- Added preliminary support for Custom CSV game list (using MedGuiR CSV Creator)
- Added new "Switchres" parameter for @psakhis emu4crt Mednafen fork
- Added new parameters for next Mednafen 1.32.0-UNSTABLE
- Merged any Pull Requests from @click4dylan MedGuiR Fork
- Updated 7z.dll to the last version
- Updated Modern7z.dll to the last version
Atari 2600 Emulator - Gopher2600 v0.28.0 - Released
- Details
- Category: Multiple Platform
What's New:
Paddles
- User input handled more frequently meaning finer paddle control
Moviecart
- Improved behaviour of video/audio when the movie is rewound to the start/end of the video
* this reflects recent changes in the real Moviecart kernel
- Automatic setting of TV specification now works
* Format of movie cannot be detected until after movie starts
Television
- Setting the TV mode also changes the underlying clock speed of the console
* PAL and SECAM run at different speeds to NTSC machines
- Added PAM-M
* this sets the clock of the machine to PAL-M but attached to a PAL TV
Bug fixes
- Stepping back in the debugger
* bugs introduced in v0.26.0
* stepping back by one instruction was out by one colour clock
* STEP BACK SCANLINE and STEP BACK FRAME was broken
- Improved detection of correct starting bank for Atari cartridges
* also affects EF cartridge
* the technique can be expanded to other mappers if required
- Rewind/Fast-Forward icon never appeared on screen
* bug introduced in v0.25.0
- ARM TIM1 enabling was not working
* the enable bit was not being masked correctly
- Capturing of emulation state (for the rewind system) was sometimes missed in playmode
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