Releases with ports for two or more operating systems.
- Details
- Category: Multiple Platform
These emulators are updated several times a day to a few times a week.
I'm posting the latest versions on Mondays or Tuesdays for those interested.
Multiple System Emulator - FinalBurn Neo Nightly 03-12-25
Multiple System Emulator - Mesen Nightly 03-12-25
Nintendo 3DS Emulator - Panda3DS 03-11-25
PlayStation 2 Emulator - PCSX2 Nightly v2.3.212
PlayStation Emulator - PCSX-Redux Nightly 03-11-25
- Details
- Category: Multiple Platform
What's New:
- Fix error messages not being shown when initialization fails
- Fix emulation error not being shown when launched with '--quit-after-emulation'
- Fix AppImage not including libspeexdsp
- Fix mupen64plus-video-parallel not respecting rdp full sync
- Fix crash when quitting RMG while the ROM browser is refreshing
- Fix initial column sizes being incorrect in some cases
- Add exception handler for Windows which generates a minidump
- Change "Join Session" to "Browse Sessions" in the Netplay menu
- Change ROM browser cache limit to 250000
- Remove "Synchronize RDP and CPU" setting from mupen64plus-video-parallel
- Improve loading time of the ROM browser when there are invalid ROMs in the ROM directory
- Details
- Category: Multiple Platform
What's New:
Bug Fixes
- prioritize existing match in metadata update
- When downloading metadata for your library w/ the overwrite option, existing matches will be preserved.
- Details
- Category: Multiple Platform
What's New:
- lots of script updates from ffman1985, including sf2 serie (sf2, sf2hf, sf2ce, ssf2 and ssf2t, hsf2), the sfa serie (sfa, sfa3, sfz2a1, sfz3jr2, sfz2alj), and the marvel serie (mvsc, mshvsf, xmvsf) ! Impressive work... !
- Rom region selection in the gui for sf2hf, sf2, sf2ce, sfa, xmcota, mshvsf
- some big fixes in the converter I used to convert the cheats from mame, which allowed to fix quite a lot of things, I didn't fix everything because there was no report at all about that, and it's a long process. I just fixed the biggest games.
- Fixed black screen for shaders when using scanline-3x during game
- mer-curious updated samurai shodown 2 perfect edition to the latest romset
- added some cheats and hiscore saving for dkongex and dkongjp (all dkongex cheats are not tested).
- Details
- Category: Multiple Platform
What's New:
Updated Nintendo Switch database, now includes "Mario & Luigi: Brothership".
- Details
- Category: Multiple Platform
What's New:
Optimize 3D commands by batching them
Also fix touch coords in DSi mode
- Details
- Category: Multiple Platform
What's New:
Other fixes
- ARM Debugger: Fix disassembly of ror r0 barrel shift
- FFmpeg: Fix failing to record videos with CRF video
- GB Core: Fix cloning savedata when backing file is outdated
- GBA Cheats: Let VBA-style codes patch ROM
- GBA Core: Fix booting into BIOS when skip BIOS is enabled
- GBA Hardware: Fix loading states unconditionally overwriting GPIO memory
- Updater: Fix rewriting folders and files on Windows
- Wii: Fix crash on loading large ZIP files
Misc
- GB: Allow use of CGB-E and AGB-0 BIOS versions
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 01768: [Crash/Freeze] (sony/zn.cpp) bldyror2: The emulated game may freeze during attract mode or test mode. (smf)
- 05614: [Crash/Freeze] (sony/zn.cpp) primrag2: The game fails to boot. (smf)
- 07698: [Crash/Freeze] (sony/taitogn.cpp) kollon: The game fails to boot. (smf)
- 08116: [Sound] (dataeast/dec0.cpp) baddudes, drgninja: Audio volume balance is incorrect. (hap)
- 08391: [Sound] (konami/battlnts.cpp) battlnts: FM music has regressed and sounds incorrect. (hap)
- 09076: [Interface] (netronics/elf.cpp) elf2: It is not possible to enter data. (hap)
- 09093: [Interface] (amstrad/amstrad.cpp) cpc464, cpc464p [technocp]: No need to be marked unsupported. (Barry Rodewald)
- 09100: [DIP/Input] (midway/vegas.cpp) gauntleg, gauntleg12, gauntdl, gauntdl24: Button labels are incorrect. (mmarino4)
- 09102: [Sound] (atlus/ohmygod.cpp) ohmygod, naname: [possible] The ADPCM sample rate is too low. (hap)
- 09104: [Media Support] (sinclair/spec128.cpp) spec128: The emulator crashes when loading TAP format tape images. (holub)
- 09114: [Debugger] SH2 disassembly: Operands for MAC.L instructions are exchanged. (Vas Crabb)
- 09122: [Sound] (success/othello.cpp) othello: The music tempo is too fast and the PSG sound pitch is too high. (sasuke)
- Details
- Category: Multiple Platform
What's New:
v3.2.6
* Made ^ on hardware keyboards type ↑ again. This had changed to ^ when I added that character to the Free42 character set in 3.2.3, but typing it isn't appropriate in an HP-42S emulation.
v3.2.5
* When looking up built-in functions, ^ and ↑ are now considered equal. This fixes problems with program typing and pasting, and with direct command mapping in certain skins, specifically HP-41G and the Mueck_F42* skins.
(Note: this is a related but separate issue from the updates to the Mueck skins' *.raw support files three days ago.)
v3.2.4
* More accurate integer powers of complex numbers. Specifically: special cases for pure real, pure imaginary, and numbers of the form a+ai and a-ai.
* Fixed VIEW for long values.
* Windows and Linux versions: Fixed handling of skins with non-zero offsets of the main image (the top left corner of the Skin: line).
- Details
- Category: Multiple Platform
What's New:
- Update the Simple-Chinese translation to latest.
- DDGoController: Fix incorrect translation context
- Qt: Fix image key in overlay export
- FullscreenUI: Fix crash in game properties on non-scanned file
- Updated Spanish (Latin America) translation
- Atualização Português do Brasil
- Cheats: Add Enable8MBRAM option for patches
- X11Tools: Load libxcb and friends dynamically
- FullscreenUI: Add BackgroundProgressCallback
- WindowInfo: Add SDL window type
- VulkanDevice: Support SDL window type
- OpenGLDevice: Support SDL window type
- Mini: Add duckstation-mini interface
- CPU: Correct wording about cop2 and IRQs
- Settings: Fix race toggling OSD messages
- Qt: Handle inverted+negated axes when mapping
- FullscreenUI: Fix popup title colours
- Scripts: Support generating both Qt and Mini AppImages
- CI: Add ARM64 AppImage builds
- FullscreenUI: Add Themes
- FullscreenUI: Reorder interface settings to match Qt
- FullscreenUI: Default to dark theme on unknown value
- FullscreenUI: Hook up dynamic toast colour
- FullscreenUI: Add drop shadows to most text
- FullscreenUI: Add additional rounding to some dialogs
- Qt: Add graphics and achievements to setup wizard
- Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
- FullscreenUI: Fix toast colors and add more themes
- FullscreenUI: Update translation strings
- GameDB: ASCII and VIP demos don't support analog controllers.
- Updated Swedish translation
- Mini: Log fatal errors to stderr
- Qt: Fix typo in setup wizard
- GameDB: Kagero II & III