Apple II Emulator - Mariani v1.1 (2) - Added
- Details
- Category: Mac
Mariani is a native macOS UI for AppleWin, an Apple II emulator.
Nintendo Entertainment System Emulator - Nintendulator v0.985 Beta - Updated
- Details
- Category: Windows
What's New:
?
Android Emulator - LDPlayer v9.0.47 - Released
- Details
- Category: Windows
What's New:
- You can run Clash of Clans Amazon store version without any issue now.
Android Emulator - LDPlayer v5.0.7 - Released
- Details
- Category: Windows
What's New:
- Made a few tweaks to keybinds in Roblox for better gaming experience
- Solved an issue where the microphone may get input delay in the game
Atari 2600 Emulator - Gopher2600 v0.23.0 - Released
- Details
- Category: Multiple Platform
What's New:
playmode
- improved rendering stability
* applies when monitor is similar in refresh rate to emulated TV
- opengl VSYNC "immediate updates" will synchronise with timer
* this may improve performance on some systems
- improved sharpen shader, removing ugly graphical artefacts
* artefacts were particularly noticeable in games with flicker kernels
screenshots
- added new composite screenshot mode
* composite is very good at capturing motion on the screen
* activated with CTRL-F12
- other screenshot modes renamed to 'single' and 'motion'
* activated with F12 and SHIFT-F12 respectively
cartridges
- added SCABS bank switching method
ROM select window
- thumbnailer shows a smoother image
plusrom
- fixed issue with rewind "boundaries" being inserted too often
* reading from the network queue would insert a boundary
* a boundary is only needed when data is sent to the network
bug fixes
- using right mouse button to capture mouse for paddle input no longer interferes with context menus for any open windows
Atari 8-bit Computer Emulator - A8DS v3.6a - Released
- Details
- Category: Nintendo DS
What's New
- Hotfix for state save/restore. Sorry!
- Added ability to map Joystick 2 so you can play twin-stick games like Robotron and Space Dungeon.
- Added 64K memory option and put all memory options in the correct order.
Atari ST Emulator - Steem SSE v4.1.2 R7 - Released
- Details
- Category: Multiple Platform
What's New:
OSD: no more unwanted debug info
Fix ACSI command wrongly interpreted as SCSI
Adjust MFP timer reading timing (Lethal Xcess, broken again!)
Laserdisc Arcade Game Emulator - Hypseus Singe v2.10.4-1 - Released
- Details
- Category: Windows
What's New:
Windows Hotfix available for Overlay switching issues
Commodore 65 Emulator - Hi65 v9 - Released
- Details
- Category: Windows
What's New:
- Implemented the RND instruction, which initializes the pseudorandom number generator with the current timer value and returns a result if its parameter is zero, returns a new result with the current initialization if the parameter is positive, and initializes the pseudorandom number generator with its parameter if it's negative. (NOTE: for now, the values of the pseudorandom numbers will not coincide with those generated on a physical C65, even though the effect of the instruction as described in the manual is reproduced to the letter, because the standard srand() and rand() functions of C are used, rather than the formula from the original BASIC 10.)
- Extended the default expression evaluator, to support negative numbers or variables as parameters for mathematical functions.
- Added checks in the Let, If, Input and Print functions to prevent the user from using variables called DO, FN, GO, IF, ON, OR, TO (which would be tokenized as commands and prevent the program from working).
- Fixed a bug in the Next function, which used to make it exit loops after a single iteration if a colon was present after the corresponding FOR instruction
- Extended the Dim function so that multiple arrays, separated by commas, can be declared with a single instruction.
- Fixed a bug in the function that transforms expressions into a format MuParser can understand, which used to work incorrectly with negative variables being multiplied, divided or elevated to power.
- Fixed a bug in the keyboard input routine, that used to make the character display sluggish on Windows 10.
Multiple System Emulator - DroidArcadia 2.2 - Released
- Details
- Category: Android
What's New:
Summary
- Added support for Dutch, Italian and Spanish languages.
- Bug fixes.
Details
- incorporated latest Greek translation.
- fixed: about activity had wrong label for "running on:".
- fixed: saving screenshots did not always work.
- fixed: greek translation was not used.
- added locale support for dutch, italian, spanish.
DOSBox Frontend - Dapplegrey v8.5.3 - Released
- Details
- Category: Mac
What's New:
- The issue addressed in 8.5.2 now works also, when switching the games list - Editing game description is supported for user's games entries only.
- In "About DOSBox" menu, current versions of DOSBox-X are no longer shown as "0.x", as their version number starts with creation year now.
Nintendo Entertainment System Emulator - jgnes v0.5.0 - Released
- Details
- Category: Multiple Platform
What's New:
- Additional mappers implemented:
* Namco 108 (iNES mapper 206); used in multiple games including Pac-Mania and Gauntlet (unlicensed version)
* Namco 108 variant w/ 128KB CHR ROM (iNES mapper 88); used in 3 games including Dragon Spirit: Aratanaru Densetsu
* Namco 129 / 163 (iNES mapper 19), including Namco 163 expansion audio; used in multiple games including Digital Devil Story: Megami Tensei II
* Namco 175 / 340 (iNES mapper 210); used in multiple games including Splatterhouse: Wanpaku Graffiti
* NAMCOT-3425 (iNES mapper 95); used only in Dragon Buster
* NAMCOT-3446 (iNES mapper 76); used only in Digital Devil Story: Megami Tensei
* NAMCOT-3453 (iNES mapper 154); used only in Devil Man
- Additional mapper features implemented:
* Konami VRC7's FM synthesizer chip is now implemented; this chip was only used in Lagrange Point. (The JP version of Tiny Toon Adventures 2 uses the VRC7 board but doesn't use the audio chip)
* The VRC7 implementation additionally will now work properly with older ROM dumps that don't specify an NES 2.0 submapper
- In the native GUI app, most options can now be changed while a game is running
* Input bindings notably cannot be changed while a game is running, for the moment
* Renderer (SDL2/wgpu) and wgpu backend also cannot be changed while a game is running
- Implemented fast forward with a configurable speed multiplier
- Implemented rewind with a configurable rewind buffer length (10 seconds by default)
- Removed the Adaptive VSync option because it isn't supported on any computer I was able to test on, including Windows with an Nvidia GPU. Fast VSync option is still present and is supported on common configurations
- Web frontend changes:
* Implemented input reconfiguration instead of having hardcoded key bindings
* Changed the canvas to display random white noise instead of nothing at all before the first ROM file is loaded
* Reduced the audio sync threshold to hopefully reduce audio lag at >60Hz refresh rates, although animation is unfortunately still somewhat choppy at high refresh rates
* Added a button to upload a save file for the currently running game (for games with persistent save files, e.g. the Zelda games)
* Made some minor tweaks to bring focus back to the emulator after clicking on certain UI elements, such as the Reset button
* Changed the 'Open ROM file' button text to 'Open NES ROM file'
- Fixed a very minor logging bug where the TRACE log message indicating that an address low byte overflow occurred during an absolute indexed read instruction was logged unconditionally instead of only logging when overflow occurred
Game Boy Emulator - GameRoy v0.3.0 - Released
- Details
- Category: Multiple Platform
What's New:
Added
- Implement a experimental libretro port.
- Add thumbnails to ROM list UI.
- Increase interpreter performance by 4 times.
- Implement a dynamic recompiler, a.k.a. JIT compiler, which is 70% faster than the interpreted version. But the recompiler is not very optimized yet. It is only targeting x64.
- Delta-compress rewinding's save states.
Changed
- Renamed packages from using _ to -, like from gameroy_native to gameroy-native.
Fixed
- Replace poorly maintained OpenGL backend by glutin.
- Fix resizing in Wayland.
- Fix bench command's "times faster" calculation.
Nintendo Switch Emulator - Egg NS v4.1.7 - Released
- Details
- Category: Android
What's New:
- The official version could watch ads now
- Fixed bugs in the one-day VIP
- Optimized UI disaplay
- Optimized the running effect of some games
Atari Jaguar Emulator - BigPEmu v 1.06 - Released
- Details
- Category: Windows
What's New:
- New scripting system. In developer mode, scripts are auto-recompiled on startup. Developer options are also available to automatically detect script changes while the application is running. Compiled scripts must be enabled through a new Script Modules feature.
- A new script is included which allows Cybermorph to render polygons/textures at the native resolution.
- An option for adjusting MSAA has been added to the video settings. This is only relevant to things which use the native depth buffer, like the new Cybermorph script.
- A new script is included which allows uncapping the framerate in Alien vs. Predator.
- A new script is included which fixes flickering in the Brett Hull Hockey prototype.
- A simplified CRT library along with a whole bunch of BigPEmu-specific API functionality is included in the scripting system via the Scripts/bigpcrt library.
- Basic native DLL (CDECL) call functionality has been implemented in the scripting API, so that others can take the initiative to start implementing things like RetroAchievements as desired.
- Added native mouse input support. (must be enabled in the input settings) Mouse movement and buttons can be bound to analog, rotary, and digital inputs interchangeably.
- Some more work on debugger-enabled builds has been done behind the scenes, but this shouldn't affect anything user-facing just yet.
- Even more terrible secrets have been added.
- Made sure native rendering works even with a Screen Effect active. However, this isn't generally a recommended combination, as the effect will be sourcing from a native-resolution buffer instead of a Jaguar-resolution buffer. (post-Patreon build addition)
- Added a -conout command line option. Under Windows, this spawns a console and directs log output here instead of to a file. (post-Patreon build addition)
- The breadth of functionality encompassed by the scripting system is too vast to cover here, so I've made a video to highlight some of the features and explain how the existing scripts work: https://youtu.be/y4gXxSmLOg4
- Please help me out with support on social media and Patreon! Things have continued to be rough on the health front lately, and I've found it's getting harder to use Twitter to reach my actual target audience, so I'm depending more on organic word of mouth to spread project news and hopefully bring in support.
Multiple System Emulator - WinArcadia v29.4 - Released
- Details
- Category: Windows
What's New:
Miscellaneous improvements.
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