Multiple Systems Emulator - BizHawk v2.9 - Released
- Details
- Category: Multiple Platform
What's New:
New cores
- MAME (Arcade only)
- Ares64
- VirtualJaguar
- TIC-80
- SubBSNESv115+
Lots of updates and fixes to existing cores and to EmuHawk.
SDLMAME for Ubuntu v0.253 - Released
- Details
- Category: Linux
What's New:
Updated to latest MAME source.
Mupen64plus Frontend - Rosalie's Mupen GUI v0.3.9 - Released
- Details
- Category: Multiple Platform
What's New:
- Fix "Don't check for updates again" checkbox appearing when requesting an update check through Help -> Check For Updates
- Add game format, file name, file extension, file size, game I.D. and game region columns to the list view of the ROM browser which can be toggled in the "Show/Hide Columns" menu of the context menu in the list view of the ROM browser (thank you @RetraCarteR)
- Add "Reset Column Sizes" to context menu of the list view of the ROM browser (thank you @RetraCarteR)
- Add "Analog Stick Sensitivity" setting to RMG-Input (thank you @JaxonWasTaken)
- Add "Save Filename Format" setting to the Core tab of the settings dialog (see mupen64plus/mupen64plus-core#998)
- Add "Edit Game Input Settings" to the context menu of the ROM browser
- Add support for 7z files
- Add progress status to the loading screen in the ROM browser when loading takes more than 5 seconds
HP Calculator Emulator - Free42 v3.0.19 - Released
- Details
- Category: Multiple Platform
What's New:
- Fixed crash in RTNERR when switching back to NSTK mode after FUNC/L4STK.
- Fixed ASSIGN "" in programs.
- Added PRREG to the PRINT menu.
- NN→S now ignores the display mode and always acts like ALL mode is active.
The idea being that if you care about the display mode, you'll probably be using N→S, and you only need NN→S if you specifically want to see full internal precision.
Apple II Emulator - Virtual ][ v11.3.1 - Released
- Details
- Category: Mac
What's New:
Solved an issue, introduced in the previous release, that could cause the emulated mouse to stop moving on the Apple //c.
MSX Games v3.1.2 - Updated
- Details
- Category: Windows
What's New:
Updated target API level to 33
Added Menu-bar
Disabled Zoom
New Splash-Screen
IBM PS/1 Emulator - IBMulator v0.16 - Released
- Details
- Category: Multiple Platform
What's New:
Changes since v0.15
- Added virtual serial modem emulation
- Added support for RetroArch slang shaders
- Added virtual 9-pin dot-matrix color printer emulation
- Fixed program crash with IBM Advanced Diags
- Fixed random CMOS image corruptions
- Fixed "timer not in use" error on state restore
- Improved handling of the -c command line parameter
Changes to ibmulator.ini
- Added new section [modem]
- Added new section [printer]
- The [display] section has been revamped for the new shaders system
- Modem options have been added to the [soundfx] section
New default key bindings
- CTRL+F2: opens the shader's parameters window
- CTRL+SHIFT+F4: opens the virtual printer window
Game Boy Color / BW Emulator - Pizza Boy GBC Pro v6.0.4 - Released
- Details
- Category: Android
What's New:
- Improvements on search bar
- Fixed glitch on rom borders
- New high definition skins!
- Fixed exit crash
- Fixed misalignment of text under images
- Fixed misalignment of roms icons
- Large/Small roms icon setting
- Totally new ROM menu!
Multiple Hand-Held Nintendo Emulator - GBE+ v1.7 - Released
- Details
- Category: Multiple Platform
What's New:
- Added support for motion controls using SDL2. Verified with a DS4. Users will need to calibrate the settings to their preferences depending on their controller and the game they're playing.
- Added partial support for the Play-Yan and Play-Yan Micro. Plays dummy audio and video files, but all of the menus are accessible. Plays the "Garage Games" when the appropriate video thumbnails are used.
- Added partial support for the Campho Advance. Preliminary framework for booting and accessing some menus. Not publicly usable until the ROM is fully dumped.
- Revamped game save handling. GBE+ no longer uses names such as filename.gba.sav for game saves. Instead, it uses the more conventional filename.sav to make it easier to import from/export to other emulators. DMG/GBC games will now use their correct filesizes instead of the 128KB saves GBE+ formerly used. MBC3 real-time clock saves will now use the same standard as BGB, VBA-M, and mGBA.
- AM3 videos can now be played by pointing GBE+ to a folder of all the .AM3 files instead of a SmartMedia card dump. Some videos are only playable through this method due to fragmentation present on the card dump's filesystem.
- Full support for the GBA Music Recorder/Jukebox. GBE+ will now play real songs and even allows recording voice memos or karaoke through a microphone.
- GBE+ will now scan the data/bin/firmware folder for BIOS or Boot ROM files and automatically use the best one for whatever system it is currently emulating. No more setting the path of each file individually, just chuck them all in one spot and be done with it.
- Turbo-Fire/Auto-Fire added to all cores. Currently only configurable through the .ini file
- Added an option to map input for the DDR Finger Pad.
Dosbox-X v2023.03.31 - Released
- Details
- Category: Multiple Platform
What's New:
- "mount -t overlay" will now print a message on the console to let you know if the act of mounting the overlay replaced a previous overlay mount. Overlay mounts cannot be stacked in DOSBox-X (and probably most DOSBox forks that support overlays) and the user should understand that. (joncampbell123).
- Remove kludges from DOS path resolution to handle drive paths that refer to drive @ (at sign). Note that in ASCII the at sign is one code below capital "A". Windows 95 FORMAT.COM due to another issue was asking for "@:\WINBOOT.SYS" and sometimes causing a segfault in DOS path resolution due to an uninitialized drive index. The fix for the other issue removes the need for this kludge. In it's place a message will be logged to your log file if anything attempts to access files on drive "@:" because it likely means a failure to determine the drive index properly. (joncampbell123).
- In addition to reporting the "boot drive" via INT 21h AX=3305h, also write boot drive in the "List of Lists" structure. Windows 95 FORMAT.COM reads the boot drive from the LoL and does not do any error checking if that value is out of range (such as if it was never set and the byte value is zero). Failure to set this field will result in FORMAT.COM attempting to access "@:\WINBOOT.SYS" and "@:\IO.SYS" and failing. (joncampbell123).
- Add dosbox.conf option to set a fixed RTDSC tick rate to use at all times during emulation instead of the CPU cycle count (joncampbell123).
Android Emulator - MuMu Player v2.7.21.0 - Released
- Details
- Category: Windows
What's New:
- Supported the horizontal screen adaptation of "Life Makeover"
- Fixed the problem that the UI could not be completely hidden when using some characters in "Punishing: Gray Raven"
- Fixed some running issues of "LifeAfter: Night falls"
- Fixed the problem that the image loading in the browser failed
PlayStation Emulator - FPseNG v1.12 - Released
- Details
- Category: Android
What's New:
- Fixed Google Drive backup/restore
- Fixed Files extension association
- Fixed Uncompress ISO support using Load Game menu
- Fixed shaders not displayed in OpenGL HD
- Fixed Resident Evil 3 isues
- Fixed potential black screen or freeze when starting
- Added more shaders to OpenGL HD
- Added new very precise screen size for OpenGL HD from advanced menu and video
PlayStation Emulator - FPse v11.230 - Released
- Details
- Category: Android
What's New:
- Fixed Files extension association
- Fixed shaders not displayed in OpenGL HD
- Fixed Resident Evil 3 issues
- Fixed potential black screen or freeze when starting
- Added new very precised screen size for OpenGL HD from advanced menu and video
CtrlUI v1.95.2.0 - Released
- Details
- Category: Windows
What's New:
DirectXInput: Fixed settings page not always hiding.
- DirectXInput: Rewrote code that checks if controller is idle.
- Updated to latest Arnold Vink Code changes.
Super Nintendo Emulator - Snes9x v1.62.3 - Released
- Details
- Category: Multiple Platform
What's New:
This fixes the backward-compatibility with save states from before 1.62. It also fixes issues with the libretro core mishandling our new filesystem functions.
Sega 32X Emulator - Helios32x v23.0322 - Added
- Details
- Category: Java
A Sega 32x emulator, written in Java.
Super Nintendo Emulator - Snes9x v1.62.2 - Released
- Details
- Category: Multiple Platform
What's New:
Version 1.62.1 had a bug that would erase games' SRAM if save states were loaded. We have better luck with these .2 releases.
Multiple System Emulator - Meka v2023-03-27 - Released
- Details
- Category: Multiple Platform
What's New:
Emulation (SF-7000)
- Added support for extended DSK format (as .dsk or .sf7 extensions). For future SF-7000 releases we will use this format as our legacy 163840 bytes .SF7 format didn't convey enough information to reliably emulate all available software.
Emulation (Mappers)
- Added support for Korean xx-in-1 mapper at 0xFFFE for: 'Super Game 45'.
- Added support for Korean xx-in-1 mapper at 0xFFF3,0xFFFC for: 'Super Game 150', 'Super Game 270'.
- Added support for Korean xx-in-1 mapper at 0x0000 (xored 0xFF) for 'Zemina 4-in-1 (Q-Bert, Sports 3, Gulkave, Pooyan)' and more.
- Added support for Korean xx-in-1 mapper at 0xFFF0,0xFFFE,0xFFFF for: 'Mega Mode Super Game 30 [SMS-MD]' and more.
- Added support for Korean xx-in-1 mapper at 0xFFF5,0xFFFE,0xFFFF for 'Pigu-Wang 7 Hap', 'Jaemiissneun Game Mo-eumjip 42 Hap [SMS-MD]', 'Jaemiissneun Game Mo-eumjip 65 Hap [SMS-MD]' and more.
- Added support for Korean xx-in-1 mapper at 0xFFFA,0xFFFE,0xFFFF for 'Game Jiphap 30 Hap [SMS-MD]'.
Miscellaneous
- Disabled F10 key to quit emulator (regular ALT+F4 or OS close works).
Database
- Added and modified entries in the checksum and compatibility lists.
Game Boy Advance Emulator - NanoBoyAdvance v1.7 - Released
- Details
- Category: Multiple Platform
What's New:
UI: implement a 'Use integer scaling' option
UI: allow limiting the screen scale
UI: allow accessing the menu during fullscreen gameplay
UI: allow setting a custom save folder
Core: implement save compatibility with mGBA 0.10.0+
Core: implement basic support for the mGBA logging interface
PPU: rewrite the PPU to be mostly cycle-accurate
PPU: implement the GREENSWAP register
PPU: use the 6-th green channel bit during blending
PPU: round the blending result to the nearest integer
ARM: fix a minor timing oversight in ARM mode
ARM: SWP and SWPB should lock the bus (no DMA interleave is possible)
ARM: do not force-align mis-aligned PC in ARM mode
Bus: allow the CPU to execute idle cycles in parallel to DMA
Bus: more accurately emulate disabling the prefetch buffer
Bus: force the first CPU access after a DMA to be non-sequential
Bus: implement penalty for ROM code access during the last ROM prefetch cycle
IRQ: delay IO writes by one cycle
IRQ: delay update of the IE&IF condition for unhalting the CPU
SIO: implement basic serial transfer timing
APU: emulate the master enable bit
APU: cancel a potentially pending event whan starting a channel
Scheduler: allow for (de)serialization of events for save states
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