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What's New:

    • Make .bin loader track length match .cue
    • Add hash to OnGameChanged
    • Avoid additional stat() call loading subchannel
    • Improve PBP load error reporting
    • 06b0218: GPU/HW: Split transparent draws if dual-source blend unsupported (Stenzek)
    • Clear display texture on fatal error
    • Don't panic on unknown register read
    • Update to SDL3 3.2.4
    • Fix possible crash when rescanning game list
    • Fix setting-altering patches not applying on startup
    • Add 'Ignore' field to file format
    • 07f9730: update the Simple-Chinese Translation to latest.
    • Update glyph ranges
    • 4ce48ab: GPU/HW: Fix incorrect source rect for page replacements
    • Show disabled code count when HC/safe mode is active
    • Improve summary popup
    • c1f8a52: Spanish (Spain) translation update 2025-02-09
    • Dezaemon Plus Select 100 does not support analog mode
    • 788b9cd: Update the Simple-Chinese translation to latest.
    • 3eed0d0: CI/Flatpak: Don't strip SDL3 libraries
    • Fix overlapping widgets in macro trigger shift-click
    • Use display name for a couple of recommended value
    • 2876713: Update the Simple-Chinese translation to latest.
    • f6e8ebe: Updating Swedish translation (100%) 
    • 36d5708: GPU/HW: Fall back to replacements from first disc
    • Fix incorrect recommended value
    • Reapply frame end codes immediately on reload
    • cd89f62: Atualização Português do Brasil
    • Apply SDL3 joystick patch
    • Rewrite to support axis input
    • f90fdf6: Update the Simple-Chinese translation to latest.
    • Correctly unset host page size if set via cache
    • Fix prerotated presenting with OpenGL
    • Fix incorrect texture format for A1BGR5
    • Fix Wcast-function-type-mismatch
    • Vectorize RGBA8 conversion and add A1BGR5
    • Fix flipped images in OpenGL
    • Fix black screen when changing options while paused
    • Fix missing vibration binding for NegConRumble
    • Fix abort on slow compile in big picture
    • Update glyph ranges
    • Bump to LLVM/clang 19
    • More Wcast-function-type-mismatch fixes
    • Fix possible unaligned movaps
    • Fix setting-altering game patch behaviour