Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
LIMITATIONS:
- Broken PROC support
- Broken SMAA postprocessing, will be fixed in 10.8.1
FEATURES:
- VPX and VPVR are finally reunited!
So, similar to the VP9.9 release, this pretty much rearchitects VPs whole rendering pipeline, but still allows to play all tables with (hopefully) pretty much the same look and feel.
Some of the changes that came in via VPVR:- added SDL2 / OpenGL / OpenGLES as an additional render pipeline.
switching between DirectX 9 and OpenGL is (for now) only possible at compile time, thus two executables are shipped. - the new OpenGL pipeline is also capable to render to VR devices (support for SteamVR):
To use VR you need a SteamVR compatible HMD, a Steam account, and the Steam client/app
with SteamVR client installed. More information on OpenVR + SteamVR can be found on http://steamvr.com
You may also want to check out OpenComposite, as it seems to provide a performance boost for some users. - autodetection of SteamVR driver installation. If its not installed, the standard 2D mode is started up instead.
If VR drivers are installed, and the HMD is turned on, VPX starts in VR mode. Otherwise a prompt shows up to choose between VR mode and 2D mode (can be disabled). - the new OpenGL pipeline also is no longer computing/approximating Stereo3D only from depth buffer information.
If any stereo mode is enabled, the table is then always rendered to two independent eye buffers instead.
This increases CPU and GPU load for all stereo modes, but increases the image quality.
Also anti-aliasing can be enabled for all stereo modes. - super-sampling based anti-aliasing can now be adjusted with a slider from 0.5 (downsampling) up to 2.
The factor describes the scaling in X and Y direction, so 2 increases the overall pixel-count by a factor of 4. - the new OpenGL pipeline in addition has full support for GPU multisample antialiasing (MSAA) which offers very good results for a fairly low performance overhead compared to super-sampling
- splitted the video settings into the 'old' 2D based video settings menu and a new VR settings menu.
Also different registry entries are used to store the various settings like stereo mode, display, resolution, postprocessing etc. separately.
Things like Ball rendering and Day/Night cycle are used for both.
To configure VR, go to the new Preferences->VR Settings menu and (de-)select it in the upper left drop down menu.
If you have performance issues, try disabling things like Ambient Occlusion, Supersampling (=1), Postprocess AA & Sharpen, Reflections, and Bloom.
One can also select an additional VR Preview window that shows the VR rendering on the screen as Side-By-Side. - when using VR, the near plane can be adjusted (in centimeters). It is like a wall in front of the player. Everything between the player and the near-
plane is invisible. It might be helpful if one wants to adjust visibility when moving or if one has changed the scaling too much. Having too small values for the near-plane will cause Z/depth-fighting rendering artifacts. - scaling of the table is now possible within the VR settings. One can either set a factor (e.g. 1.1 increases the table size by 10%) or one can
scale all tables to a fixed width (in centimeters) to match a PinSim Controller. The scaling factor has no lower/upper limit (so yes,
one can scale up the table to play soccer ;) Or be attacked by a giant rolling Indy-Trap Or scale it down to matchbox car size If it gets
weird we warned you). If you have issues locating the table or getting nightmares, it is NOT our fault.
Default values are: box unchecked and 1. - note that the VPVR fork did not support the roughness property of metallic parts (=always mirror like metal instead). Some VR-only tables thus feature wrong material shininess that will lead to
incorrect rendering of metal parts. These table's materials need to be updated to re-adjust the shininess of metal materials. - note that adaptive vsync (=mode value 2) is recommended (at least) on macOS/iOS and Android
- added rudimentary support for BAM Headtracking (thanks to Rafal from ravarcade.pl). Usage:
It works almost the same way as with Arcade Pinball, but one doesn't have control over the table location.
- added SDL2 / OpenGL / OpenGLES as an additional render pipeline.
- Details
- Category: Windows
What's New:
- Fixes an issue with time discrepancy between host and guest when using the extfs (shared folder)
- Details
- Category: Windows
What's New:
Improved Devtools
Improvements in shader recompiler
Added sceGnmGetEqEventType/sceKernelGetEventData
Improvements to audio backend (SDL)
Improved HLE fibers library
Motion Controls implementation
Improvements to savedata
Unmap Fixes
Implemented sceNpCmp functions
GUI: Speed up GUI loading by caching game sizes
sceKernelAio* implementation
Fixes to several Surface Formats
Fix for address_space initialization on Windows
sceKernelVirtualQuery Fixes
Added ability to change save data path
libraries: Implement libSceZlib
Several translations update
- Details
- Category: Windows
What's New:
New
- Added Lime3DS emulator profile (by Jeshibu)
- Added shadPS4 emulator support (by vaughngx4)
Fixed
- RetroArch emulator profile updates (by darklinkpower)
- prevent HDR from being activated on Windows 24H2 when closing a game (by lscholte)
- Updated gamepad input library
- PluginStatus and SettingsBinding markups not available to themes in Fullscreen mode
- Details
- Category: Windows
What's New:
"AltSound 2.0"
- Completely re-written AltSound (mode 1) processing
- Fixed existing bugs and regressions in the original AltSound code
- Compatible with all existing AltSound library formats
- New G-Sound library format. Provides a new option for authors to develop
immersive, multi-layered AltSound packages - New AltSound configuration options via per-table .ini file
- Independent and configurable always-on AltSound logger
- Ability to record live game sound commands. Useful for testing sounds without
having to repeatedly create a live game. - Ability to script game sound commands (currently dev only feature). Useful
for testing specific scenarios like mode progressions or sound mix behavior
without having to create them in a live game - Ability to playback recorded sound commands via standalone AltSound driver
preserving original game timing (currently dev only feature) - Ability to stop
- Added altsound command processing support for Gottlieb System 80A
- Improved master/rom volume processing for DCS machines
- Details
- Category: Windows
What's New:
- Added sound chip detection and usage to the openMSX session management window
- Added support for launching games on the emulator Emulicious
- Few bug fixes, enhancements and updates
- Details
- Category: Windows
What's New:
- New games: 'Code Magik (Ver 5.5) / Super 7 (stealth game)', Cuty Line (ver.1.01) and Pyuuta-kun (Japan)
- New Working games: Bonanza's Joker Poker, IPM Invader (set 2) and Super Mini-Boy
- New Non-Working games: 7 Gold, AV-Mahjong Two Shot (Japan Ver 1.00 1990/05/21), Champion 3001 Regular, Cherry Bonus (A.A.I. bootleg), Cherry Bonus II (V2.00 06/01), Golden Number, Gwasuwon (Korea), Hana Night Rose (Japan, TSM008-04), Jixiang Ruyi (V116CN), Jin Hua Zhengba (V113CN), Magic Touch (v. 28.05), Mahjong Tenho (Japan, P016B-000), New Mondo Plus (V0.6I), Omatsuri Yasan: Ganso Takoyaki, Pairs (Italian gambling game), Shayu Daheng (V104CN), Shuang Long Qiang Zhu Tebie Ban (V104CN), Skill Chance (W-7, set 1), Super Ball 2001 (Italy version 5.23), Tic Tac Toe (Sundance bootleg of New Lucky 8 Lines), Top-7 (V8.8, set 1), 'unknown TAX game', 'Xiaoyao Dou Dizhu' and Zupapa (Italian gambling game)
- New clones: Bonus Chance (W-8, set 2), Cherry Bonus III (ver.1.40, set 7), Cherry Bonus III (ver.5.1), Cherry Bonus V Five (V1.1), Cherry Master '97 (V1.7, set 2), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 1), Cherry Master I (E-Z Spin Hands Count bootleg / hack, set 2), Cherry Master I (ver.1.01, set 12), Cuty Line (LC-88 bootleg, ver.7C.14), Cuty Line (LC-88 bootleg, ver.8.05C), Egg Venture (Release 4), El Dorado (V1.1J), Endless Riches (Ver 1.10), F-16 Super 8 Lines, Fever Chance (W-6, Japan, set 2), Fever Chance (W-6, Taiwan), Golden Regular (version 388/2000), Gradius III: Densetsu kara Shinwa e (Japan, version 3, newer)', Inquizitor (V1.1), Inquizitor (V1.2, alt), Long Hu Da Manguan Duizhan Jiaqiang Ban (V200C3M), Magic Bomb (Ver. A3.0), Magic Bomb (Ver. AB4.3A, 10/30/01S), Magic Bomb (Ver. AB5.3, 20/06/03), Magic Bomb (Ver. EB4.0, 05/04/01), Monkey Land (Ver. A1.2), Monkey Land (Ver. AA.21.B), Monkey Land (Ver. AA.21.C), N-Sub (cocktail), New Lucky 8 Lines (set 14, W-4, Yamate), New Lucky 8 Lines (set 15, W-4, Cleco bootleg), New Lucky 8 Lines / New Super 8 Lines (F-5, Witch Bonus, Yamate, 1985), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 1), New Lucky 8 Lines / New Super 8 Lines (W-4, Witch Bonus, Yamate, 1988, set 2), NtCash (set 2), Omatsuri Yasan: Kingyo Sukui', Rocket Convoy, Run and Gun (ver UAB 1993 9.10, dedicated twin cabinet)', Skill Chance (W-7, set 2), Super Poker (v120IN), Top-7 (V8.8, set 2) and Toride II (Japan, revision I)
- New AGEMAME games: Atronic SetUp/Clear Chips, Babooshka (Atronic), Beetlemania (Atronic), Chickendales (Atronic), Dream Maker (Atronic), Happy Happy Hippy (Atronic), 'I C Money (Atronic) (set 2)', Sphinx II (Atronic) and Typhoon Lagoon (Atronic)
- New PinMAME games: Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00), Batman Forever (Italian, 4.0, Sept. 26 1995, Display Rev. 4.00, earlier sound ROM) and Pentacup (rev. S)
- Details
- Category: Windows
What's New:
megacd.xml: Use conventional phonetic 'zu' reading rather than 'du' in 'Kanzume'.
- Details
- Category: Windows
What's New:
- Fixed minor issues with galaxian-based games such as 4in1, frogger, pacmanbl, mooncrst and jumpbug [MT 02074, 02077, 09084, 05208, 01598]
- Centralised version control to the top of the makefile
- Fixed crash sound in drivfrcg and clones [MT 01595]
- ELF2: fixed numerous bugs to get this system working [MT 09076]
- Details
- Category: Windows
What's New:
Google Translate:
Emulator
- Relaxing the .bin file control so that even crooked .bin files can be loaded.
- The memory of the QMS has been made faster.
- Minstrel's Smoothing Filter is now only enabled when filtering
BKDE
- Fixed a bug when saving the RT-11 catalog in borderline cases.
- Details
- Category: Windows
What's New:
- Fixes an issue with time discrepancy between host and guest when using the extfs (shared folder)
- Details
- Category: Windows
What's New:
- Implement VDDInstallUserHook and VDDSimulateInterrupt
- Fix accessing across end of memory boundary as WORD/DWORD
- Details
- Category: Windows
What's New:
New WinDS PRO Version 25.01.24, includes WinDS PRO FX in the main installer with updates for ares, buzhawk, dolphin, duckstation, fceux, mgba, rcps3, shadps4, snes9x, pcsx2, ppsspp and xenia.