Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
New Features & Improvements
Xenia Netplay Support
- Xenia Manager now supports Xenia Netplay for online multiplayer.
- How to Use:
- By default, Xenia Manager will check for Stable updates of Xenia Netplay.
- To install the latest version, click the Update to Nightly button. This will download and install the latest Nightly build of Xenia Netplay.
- Note: Switching to a Nightly build does not affect the default behavior of checking for Stable updates.
Display Xenia Manager Version
- The current version of Xenia Manager is now displayed in the Xenia Manager Settings menu for easy reference.
Show Applied Optimized Settings
- When optimized settings are applied to a game, the specific changes will now be displayed.
Removing UAC and Symbolic Links
- Symbolic links have been replaced with a system that directly copies configuration files as games are launched.
- This improvement eliminates the need for User Account Control (UAC) prompts.
Minor Bug Fixes
- Details
- Category: Windows
What's New:
- Bug fixes.
- Improved some methods and functions to enhance efficiency and reduce errors.
- Experience the Application in Your Language! We've added translations for 17 languages, making the application accessible to users worldwide. Supported languages now include:
Arabic, Bengali, German, Spanish, French, Hindi, Indonesian (Malay), Italian, Japanese, Korean, Dutch, Portuguese, Russian, Turkish, Urdu, Vietnamese, Simplified Chinese, and Traditional Chinese. - Updated to the latest technologies: .NET Core 9 and C# 13, ensuring better performance and stability.
- Fixed several entries in 'helpuser.xml' for improved user assistance.
- Updated all emulators to their latest releases.
- Updated 'mame.xml' to version 0.273.
- Enhanced support for 'Kega Fusion' and 'Mastergear'.
- Added more emulators to 'system_model.xml'.
- Details
- Category: Windows
What's New:
General Optimization
1. Fixed some text display issues in the emulator.
2. Fixed an issue where the emulator window could not be dragged after exiting mini-mode.
3. Fixed abnormal emulator window dragging behavior on Windows 10.
4. Fixed countdown display issues in Operation Recorder.
5. Fixed an issue where audio output device changes required re-saving settings after restarting.
6. Fixed fullscreen display issues on some dual-monitor devices.
Game Fixes
1. Fixed crash issues in Disney Magic Kingdoms.
2. Fixed floor rendering issues in Tacticool.
3. Fixed text display issues in Virtual Table Tennis.
4. Fixed blurry texture issues in Blue Archive on NVIDIA graphics cards.
5. Fixed rendering issues in Project Net.
6. Fixed missing floor rendering issues in Cookie Run: Tower of Adventures on AMD graphics cards.
7. Fixed startup crash issues in Star Wars: Hunters.
- Details
- Category: Windows
What's New:
Minor fix to the speech DLL that was causing the first byte of external speech to be discarded. In most cases this didn't matter, but it broke the Bert and Ernie demo for sure.
- Details
- Category: Windows
What's New:
- Improve MGetVdmPointer and VdmMapFlat to consider mode argument
- Add dummy functions for memory hook/allocation
- Support Virtual Device Driver (thanks Mr. cracyc)
- Improve INT 21H, AH=30H to return 5.00 as DOS version
- Improve INT 21H, AH=3306H to return 5.50 as true DOS version
- Details
- Category: Windows
What's New:
- When the button assignment changes due to SHIFT function or active profile switch, there has been a feature to ignore the already pressed input "for the specified time". This feature was enhanced to be also able to ignore the input "until it's pressed again".
- Added "Tab" key in the right-click assignment menu.
- Bug fix: When the same button's definition is triggered from multiple buttons, (e.g. Button[20] is called from both LT and RT), it wasn't released at the expected timing.
- Bug fix: Fixed the occasional display issue when "Options" tab was selected.
- Details
- Category: Windows
What's New:
Added support for BPNF and SMS file formats.
Miscellaneous improvements and bug fixes.
- Details
- Category: Windows
What's New:
Features
- ConfigDialog: Hotkey conflict handling
- ConfigDialog: Plugin discovery debug delay option
Bugfixes
- ConfigDialog: Plugin buttons not being disabled when they should be
- ConfigDialog: Plugin discovery details button not being disabled during discovery
- ConfigDialog: Plugin discovery result not being reset on refresh
- Statusbar: Corrupted text on x64
- VCR: Crash when movie header provides invalid sample length
- Details
- Category: Windows
What's New
- Determine the difference between Enter and NumPad Enter
- Stabilized emulation speed, added 10% and 400% speeds
- Limit mouse speed when it is off screen, do not move the mouse if it is off screen and does not move
- Details
- Category: Windows
What's New:
- Fixed: Accumulator in the History array not matching machine state
- Fixed: Case sensitivity issue with Add Title searches
- Fixed: Errors on download and subsequent infinite error messages
- Fixed: Contention issues with some virus scanners
- Fixed: Some user interface scaling issues
- Fixed: Corrupted box cover image for Dig Dug
- Added additional compatibility layer support
- Added additional source code matching for System 6, ProDOS 8 and DOS 3.3
- Added CRT emulation for the AppleColor RGB and AppleColor Composite monitors
- Added ARM 64 bit version - tested on Apple Silicon M4 under Parallels
- Details
- Category: Windows
What's New:
New Version of WinDS PRO 25.01.03, includes WinDS PRO FX in the main installer with updates for ares, snes9x, dolphin, duckstation, pcsx2, rpcs3, cemu, bizhawk, desmume, pcsx-redux, shadPS4, ppsspp.
- Details
- Category: Windows
What's New:
- New SDL2 library requirement: SDL2_Mixer libraries
- New midi subfolder added with GPL SR2 soundfont: TimGM6mb
- Clear Game Controller queue of DEVICEADDED on load.
- -romdir arg for alternate path definition of roms folder.
- -nomanymouse arg for disabling ManyMouse loading.
- Fix 'relative' co-ordinates reported by ManyMouse subsystem.
- Lower video width loading restriction for better portrait game support.
- Isolate Sinden border drawing Rect from the YUV window - video scaling is now isolated.
- Alter Sinden border drawing priority, now layers over a main bezel.
- Added MP3 and MIDI music support to Singe API calls.
- Fixed a heap overflow in GPWorld sprite drawing.
- Added JSON support for LUA (CJSON)
- Custom MIDI soundfont support available via sub-folder.
- Remove 'register' keyword deprecation warnings.
- Address certain libmpeg2 build warnings on Mac.
- Remove outstanding sprintf's.
- Update and tidy documentation.
- Details
- Category: Windows
What's New:
Features
- (SDL2 only) AUTOCONNECT thread will connect new controllers automatically when the count changes. Disable with AUTOCONNECT = OFF.
- New Action Modifier: Release (-) can be used to send key-up/release at the timing if your choosing!
- If SDL2 struggles to reconnect controllers (HIDAPI issue at times), it will retry up to 2 times.
Bugfixes
- SDL2 now handles joycons the same way JSL does. Call RECONNECT_CONTROLLERS [MERGE|SPLIT] to count pairs as separate or not. The command remembers which was used last time. Default is MERGE.
- Instant press and turbo presses would not trigger events as expected. This is now fixed.
- Details
- Category: Windows
What's New:
Added support for more options to the UI. Fixed a border rendering bug in fullscreen display modes. Fixed minor scanlines effect bugs
- Details
- Category: Windows
What's New:
Removed (martmasttw); renamed (fgtlayerj) to (fgtlayerja), (soulclbrab) to (soulclbrac), (soulclbrja) to (soulclbrja2) and (tektagtja) to (tektagtja3).