Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
- Added ability to enter passwords into games running on openMSX using a built-in database of known game passwords
- Added ability to type text into a running openMSX
- Few little enhancements and updates
- Details
- Category: Windows
What's New:
- added external PC keyboard emulation-correct screenshot at GigaScreen-possibility to change values in memory directly in Debugger and Memory Viewer
- in ASM we can now use "//" for comments, just like in C#-updated automatic text formatter in ASM-update # bpl command in ASM-added SafeNMI
- Details
- Category: Windows
What's New:
- Fix loading of nuance.cfg when drag and drop is used
- Hide mouse cursor when in fullscreen mode
- Make rendering window behave like the others when trying to close it (e.g. clicking 'X' and Alt-F4 work now)
- Fix user breakpoints
- Fix 16/16z pixel format bilinear DMA
- Enable kprintf outputs (also new documentation about it within this readme file)
- Fix regression in code interpreter (shift+XXX opcodes)
- Slightly optimize code interpreter (ALU add+/sub+XXX opcodes)
- Details
- Category: Windows
Supermodel Dojo is a fork of Supermodel, a Sega Model 3 emulator, with a focus on netplay features, replay, and training options for competitive play. We intend to keep Supermodel Dojo updated with the latest downstream changes made to the parent project.
In addition to the features described above, Supermodel Dojo also contains a frontend for the emulator to make launching your favorite games and adjusting settings easier than ever.
- Details
- Category: Windows
What's New:
- Loading symbols from .lab files generated by mads
- Ability to access symbols through Lua
- Added monitor window
- Fixed handling of lua errors
- Details
- Category: Windows
This is an easy to use utility for performing some tasks on SNES / SFC ROMs.
- Details
- Category: Windows
What's New:
- Fixed long-lasting bug that resulted in too fast emulation and audio glitches (#109)
- Added WAV and VGM dumping commands to Audio menu
- Details
- Category: Windows
RetroHub is a frontend application, allowing you to manage and launch your retro-gaming library. It is designed to be user-friendly and easy to use, yet packed with features and highly customizable.
RetroHub leverages the Godot engine to provide a powerful 2D and 3D game engine for theme developers. This way, themes can be very versatile and unique, creating a platform of endless possibilities for customizing your gaming setup.
- Details
- Category: Windows
This is clownmdemu, a Sega Mega Drive (a.k.a. Sega Genesis) emulator.
It is currently in the very early stages of development: it can run some games, but many standard features of the Mega Drive are unemulated.
In it's current stage of development it is not the most compatible emulator but has support for gamepad and fullscreen. I was able to play 5 out of 6 random games with no issues.
- Details
- Category: Windows
What's New:
changes
- Command Line: Switches are no longer allowed at the end of arguments, e.g. disk.atr/f or /f/nosi. Switches must now be separate arguments.
- Input: Removed the extraneous hidden Button 1 input on light pen/gun controllers.
- Details
- Category: Windows
What's New:
- Fixed auto profile routine when a device does not exist for an input slot
- Update Portuguese translation. Contribution by Denellyne
- Close ProfileMigration instances in unit tests when finished
- Removed unused Net8NoticeWindow class
- Fixed Jays2Kings stick dead zone migration check. Carry over non-zero dead zone choice
- Details
- Category: Windows
What's New:
- add ability to read WinAsm99/EA listing files or GCC map files to extract symbols for the disassembly screen
- add support for the F18A BML (overtop of tiles only right now, won't draw fat pixels if only half of it's onscreen)
- Details
- Category: Windows
What's New:
- Fix loading save-state for RAMWorks III card with 2 or more aux 64K banks.
- Fix for read 6522's IRB for "Werewolf!" game's Mockingboard detection not working.
- Update to minizip 1.1. [@kiyolee]
- Update to libyaml 0.2.5. [@kiyolee]
- Update to zlib 1.3. [@kiyolee]
- Internal: Win64 DirectSound fix. [@kiyolee]
- Internal: remove de-optimisation for Z80 code.
- Debugger: Change DebuggerAutoRun.txt script's pathname max size from 80 to 260 chars.
- Details
- Category: Windows
What's New:
- CD2650: added printer emulation.
- Miscellaneous improvements and bug fixes
- Details
- Category: Windows
What's New:
- Fixed a NEX loading issue when limited numbers of banks are contained
- Fixed "seeking" to the end of a file when limited numbers of banks contained
- Added F_GETPOS to RST08 plugin
- Version check removed (please subscribe to itch.io page)
- Old analytics disabled