Releases for Windows operating systems.
- Details
- Category: Windows
What's New:
Fixes
– Fixed A and B (south and east) button inversion when configuring a controller in EmulationStation
– Fixed OpenBOR controls injection
– Fix .tzx extension for ZXSpectrum (was incorrectly set in es_systems file)
– Fix duckstation memcards path setting (path was duplicated)
– Fix Retroarch device type injection using remaps (might consequently fix some device type injection for RetroArch cores)
– Fix snes9x features (audio interpolation values were wrong)
– Fix yuzu renderer selection (was always forced to vulkan)
– Fix yuzu motion not working
– Fix XEMU dvd_path issue for newer versions
– Fix RetroAchievements popups not displaying in first beta version
– Fix monitor index / bezels for pcsx2-QT (tentative, might not be completely solved yet)
– Fix missing ‘disableautocontrollers’ option for Supermodel (model3)
– Removed non-working .zip & .7z extensions from gba2players system
– Fix NEOCD default BIOS (CD-Z instead of UNIVERSE BIOS), improves load speed
– Fix cemu controllers (added feature to select controller type for player 1 and 2 as some games accept only 1 gamepad and some others require only pro controllers), also added options to use Real Wiimotes (with dolphinbar)
Read more: Multiple Emulator Frontend - RetroBat v5.2.0 - Released
- Details
- Category: Windows
What's New:
Updated target API level to 33
Added Menu-bar
Disabled Zoom
New Splash-Screen
- Details
- Category: Windows
What's New:
- Supported the horizontal screen adaptation of "Life Makeover"
- Fixed the problem that the UI could not be completely hidden when using some characters in "Punishing: Gray Raven"
- Fixed some running issues of "LifeAfter: Night falls"
- Fixed the problem that the image loading in the browser failed
- Details
- Category: Windows
What's New:
DirectXInput: Fixed settings page not always hiding.
- DirectXInput: Rewrote code that checks if controller is idle.
- Updated to latest Arnold Vink Code changes.
- Details
- Category: Windows
What's New:
- Enhanced engine for smoother and higher FPS 240Hz mode for games such as “Arknights”, “Azur Lane”, “Fate/Grand Order” and so on.
- Optimized the smart mode of keymapping in “Undawn”.
- Optimized the emulator export and clone operation process.
- Fixed the problem that the emulator crashes when starting the game when the astc cache is turned on.
- Fixed the stucking at 99% issue of the emulator in some cases.
- Details
- Category: Windows
What's New:
Google Translate:
- The x86 version is no longer available, and only the x64 version is available.
- Change document from plain text to pdf file using Markdown notation
- Improved reproducibility when dynamically switching the ADPCM sampling rate
- Refactored DMAC transfer scheduling, improved reproducibility of limited rate mode
- Reproduce the drawing behavior when 32 or more sprites are arranged in the same raster
- Compatible with FDX68 V2 disk image files
- Corrected the number of cycles consumed by the MPU based on the results of comparison with the actual machine.
- Fixed NetBSD bug in FPU (Floating Point Unit)
- MFP/sprite/system ports have been tuned to bring the access timing closer to the actual device.
- Abolished 24bit limit of address space of windrv (WindrvXM)
- Reproduce the operation of canceling the power off by operating the power switch again during the fade-out when turning off the power with File (F) → Power switch (P)
- Fixed a bug where TURBO ON/OFF was not working in joystick button assignment
- Changed default size of SCSI hard disk image from 100MB to 1000MB
- Shortcut key for VM no wait/MPU no wait specified in the menu
- Added reset shortcut key Alt+Shift+R
- At the first startup, consider the system DPI and start with 1.0x display (DPI=100%) or 2.0x display (DPI>100%)
- Trial support for the 8255 emulator produced by TMB Seisakusho
- Details
- Category: Windows
What's New:
- Added ability to view screenshots of selected games taken through the dashboard on running openMSX instances
- Added ability to save game state on openMSX and load it when launching or while game is running
- Many user interface enhancements, bug fixes and updates
- Details
- Category: Windows
What's New:
Added: Control for Joystick Threshold and Controller Map.
Changed: Modified the message on the Splash screen when a different version of MAME is detected.
Changed: When a new version of MAME or Catver is found at launch, the Options form will displayed to verify your selections.
Removed: Global Inputs control.
- Details
- Category: Windows
The program DosPanel is a graphical user interface for DOSBox. The user can make all required settings needed to start DOS applications in DOSBox without concern the somewhat crude syntax of the configuration file. Each DOS application can have its individual settings stored by the program.
- Details
- Category: Windows
What's New:
- Added missing keyboard assignment dialog key boxes for COMMA and DOT.
- Improve unconnected IO emulation in the disk drive memory map.
- Details
- Category: Windows
What's New:
- Made some adjustments to the refresh rate warning logic introduced in the last version. The warning is inhibited when VSync is disabled (no, don't do it!), and an option to disable the warning has been added.