MAME v0.275 - Released
- Details
- Category: Multiple Platform
What's New:
MAME Testers bugs fixed
-----------------------
- 01768: [Crash/Freeze] (sony/zn.cpp) bldyror2: The emulated game may freeze during attract mode or test mode. (smf)
- 05614: [Crash/Freeze] (sony/zn.cpp) primrag2: The game fails to boot. (smf)
- 07698: [Crash/Freeze] (sony/taitogn.cpp) kollon: The game fails to boot. (smf)
- 08116: [Sound] (dataeast/dec0.cpp) baddudes, drgninja: Audio volume balance is incorrect. (hap)
- 08391: [Sound] (konami/battlnts.cpp) battlnts: FM music has regressed and sounds incorrect. (hap)
- 09076: [Interface] (netronics/elf.cpp) elf2: It is not possible to enter data. (hap)
- 09093: [Interface] (amstrad/amstrad.cpp) cpc464, cpc464p [technocp]: No need to be marked unsupported. (Barry Rodewald)
- 09100: [DIP/Input] (midway/vegas.cpp) gauntleg, gauntleg12, gauntdl, gauntdl24: Button labels are incorrect. (mmarino4)
- 09102: [Sound] (atlus/ohmygod.cpp) ohmygod, naname: [possible] The ADPCM sample rate is too low. (hap)
- 09104: [Media Support] (sinclair/spec128.cpp) spec128: The emulator crashes when loading TAP format tape images. (holub)
- 09114: [Debugger] SH2 disassembly: Operands for MAC.L instructions are exchanged. (Vas Crabb)
- 09122: [Sound] (success/othello.cpp) othello: The music tempo is too fast and the PSG sound pitch is too high. (sasuke)
Android Emulator - LDPlayer v9.1.39.0 - Released
- Details
- Category: Windows
What's New:
General Optimization
1. Added support for the BackSpace key in keymap setting.
Game/App Fixes
1. Fixed the pop-up error in Winter Lord.
2. Fixed the new character creation issue in Last War: Survival Game.
3. Fixed the Samsung App Store startup crash issue.
4. Fixed the sky flickering and occasional screen edge artifacts issues in Uncharted Waters Origin (Global Version) on devices with AMD graphics cards.
NES / SNES Emulator - John NESS v2.13 - Released
- Details
- Category: Android
What's New:
- Added import file feature
- Improved usability
GB/GBC Emulator - John GBC Lite v4.13 - Released
- Details
- Category: Android
What's New:
- Added import file feature
- Improved usability
GBA / GBC Emulator - John GBAC v2.13 - Released
- Details
- Category: Android
What's New:
- Added import file feature
- Improved usability
GroovyMame v0.275 SR v2.21d - Released
- Details
- Category: Multiple Platform
What's New:
Based on MAME 0.275.
HP Calculator Emulator - Free42 v3.2.6 - Released
- Details
- Category: Multiple Platform
What's New:
v3.2.6
* Made ^ on hardware keyboards type ↑ again. This had changed to ^ when I added that character to the Free42 character set in 3.2.3, but typing it isn't appropriate in an HP-42S emulation.
v3.2.5
* When looking up built-in functions, ^ and ↑ are now considered equal. This fixes problems with program typing and pasting, and with direct command mapping in certain skins, specifically HP-41G and the Mueck_F42* skins.
(Note: this is a related but separate issue from the updates to the Mueck skins' *.raw support files three days ago.)
v3.2.4
* More accurate integer powers of complex numbers. Specifically: special cases for pure real, pure imaginary, and numbers of the form a+ai and a-ai.
* Fixed VIEW for long values.
* Windows and Linux versions: Fixed handling of skins with non-zero offsets of the main image (the top left corner of the Skin: line).
MAME Frontend - Erockus ARCADE v12.9 - Released
- Details
- Category: Multiple Platform
What's New:
- Updated for MAME .275
Sinclair ZX Emulator - EightyOne v1.41 - Released
- Details
- Category: Windows
What's New:
Bug fixes
- If a hardware generated ZX81 HSync pulse is output part way through a scanline then it is no
longer interpreted as starting a new scanline.
- The ZX Printer name and type conflicted with names in the VCL libraries.
- The Lambda character generator was not correctly being selected via the Hardware dialog.
- The BASIC Listing loader facility did not handle spaces within variable names or spaces
within numeric values.
- Fixed inability to change Profiler entry labels.
- Handle potential for a NULL path in ZXpand internal calls.
- Removed unused labels in Debug DFM file.
- Fixed drive mapping bug for ZX Interface 1 Microdrives.
- Fixed case that showed duplicate filenames in a ZIP file when opening a tape file from the
main window.
- Improved support for retrieving from structured ZIP files.
- Fixed debug window stalling when 'Skip NMI' or 'Skip INT' were enabled in Continuous mode.
- History window cleared after loading a snapshot.
- In the Spectrum+2A/+3, switching back from special memory map mode to normal memory map mode
was not switching to banks 5 and 2 in memory ranges $4000-$7FFF and $8000-$BFFF respectively.
- Spelling corrections to various documentation files.
- Bug fix to the Basic Loader mechanism.
- Corrected ROM path for the MWCFIde IDE drive.
- The BASIC Listing loader was not tokenising "" within REM statements on the ZX81 when
tokenisation of REM contents was enabled.
- The BASIC Listing loader was not tokenising keywords that were followed by a colon on the
Spectrum even though the Accept Alternate Keyword Spellings option was selected.
- Fixed AY sound implementation to align with hardware behaviour.
- Fixed AY sound controls.
- Fixed ACP stereo mode operation and beeper feedback.
Read more: Sinclair ZX Emulator - EightyOne v1.41 - Released
PlayStation Emulator - DuckStation (Rolling Release) - Updated
- Details
- Category: Multiple Platform
What's New:
- Update the Simple-Chinese translation to latest.
- DDGoController: Fix incorrect translation context
- Qt: Fix image key in overlay export
- FullscreenUI: Fix crash in game properties on non-scanned file
- Updated Spanish (Latin America) translation
- Atualização Português do Brasil
- Cheats: Add Enable8MBRAM option for patches
- X11Tools: Load libxcb and friends dynamically
- FullscreenUI: Add BackgroundProgressCallback
- WindowInfo: Add SDL window type
- VulkanDevice: Support SDL window type
- OpenGLDevice: Support SDL window type
- Mini: Add duckstation-mini interface
- CPU: Correct wording about cop2 and IRQs
- Settings: Fix race toggling OSD messages
- Qt: Handle inverted+negated axes when mapping
- FullscreenUI: Fix popup title colours
- Scripts: Support generating both Qt and Mini AppImages
- CI: Add ARM64 AppImage builds
- FullscreenUI: Add Themes
- FullscreenUI: Reorder interface settings to match Qt
- FullscreenUI: Default to dark theme on unknown value
- FullscreenUI: Hook up dynamic toast colour
- FullscreenUI: Add drop shadows to most text
- FullscreenUI: Add additional rounding to some dialogs
- Qt: Add graphics and achievements to setup wizard
- Qt: Merge gamelistmodel.cpp and gamelistwidget.cpp
- FullscreenUI: Fix toast colors and add more themes
- FullscreenUI: Update translation strings
- GameDB: ASCII and VIP demos don't support analog controllers.
- Updated Swedish translation
- Mini: Log fatal errors to stderr
- Qt: Fix typo in setup wizard
- GameDB: Kagero II & III
dgVoodoo v2.85 - Released
- Details
- Category: Windows
What's New:
- Adding ARM64 CHPE builds of the dll's (see the ARM section of the docs)
- These are x86 type modules with native ARM code inside
- This way the dll's do not need to be JIT translated in an emulated x86 process
- Better performance and less code translation cache data
- DDraw fixes
- FlipToGDISurface (Flower Story)
- Handling deleting implicitly created surfaces (NFS Porsche Unleashed/2000 DX7 crash)
- D3D/8/9 fixes
- Validation of some D3D9Ex flags (Castlevania: Lord of Shadow)
- Multidevice setup (Marine Aquarium 3.3, fake fullscreen needed)
- Some minor bugs in the D3D9 software vertex data processor
- Handling texture dirty rect (Silent Hill 4 cutscenes)
- Handling z-bias (Evolva)
- D3D12 fixes
- Unnecessary re-setting of swapchain parameters in certain cases
- A minor state bug
- Optimal reusing of command list allocators
- Adding option General\DisableScreenSaver
- Improving the Debug Layer here and there
C64/Amiga Emulator - Denise v2.5 - Released
- Details
- Category: Multiple Platform
What's New:
* added 1581 floppy drive
* added SuperCPU
- support SuperCPU + REU (e.g. Sonic without slowdowns)
- added option to boost DRAM accesses (speedup Wolf3D)
- support Metal Dust burst loader (new CIA's only and in UI check CIA Burst modification)
* added Final Chesscard
- support options to overclock (up to 115 MHz)
- hint: latest BROM v3.6 from IBM PC ISA-cartridge can be used too
* added MagicDesk 2 (SNK vs CAPCOM Stronger Edition)
* added Easycalc, Hyperbasic, Businessbasic cartridges
* added StarDOS, SuperCard+
* added 4 and 8 player adapter for C64
* added option to toggle 1541C track zero sensor
* Linux: built flatpak
* Linux: improve detection of Bluetooth controller
* Windows: support USB adapter for DB9 retro joysticks
* additional sound profile for C64 added to differentiate between 5 1/4" and 3.5" drives
* configurations are shown in a tree view for subfolder support
* updated reSID code
* hide mouse cursor after 2 seconds of inactivity and becomes visible again when moved
* fix VIC-II sprite collision bug
* fix A1000 blitter busy bug
* fix A1000 WOM lock during reset instruction
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